Developed in Unity for PC/PS/Xbox/Switch. Worked as a solo programmer creating gameplay, enemy AI, engine tools and multi-platform support.
Worked as a FX Tech Artist. Created various VFX and developed tools in Unreal Engine to support the VFX pipeline in the production process.
Knowledgeable and detail-oriented programmer accustomed to working in fast-paced and deadline-driven environments. Adept at developing video games, performing various project management tasks, and conducting code reviews. Offers well-developed analytical skills and important ability to remain calm in stressful situations.
Aman Ahuja
C-225/22 Guru Nanak Pura
Laxmi Nagar, Delhi-110092
+91 974 191 2728
+91 971 754 1611
amanahuja16@hotmail.com
Unity Developer • 4th April, 2022 - Present
• Programmed in-engine tools to aid the film/animation VFX pipeline.
• Create VFX for film/animation using Unity and Unreal Engine.
• Integrated VFX into production pipeline.
Game Programmer • 25th February 2020 - 31st March, 2022
• Made game for multiple platforms including PC, Android, iOS mainly using Unity3d.
• Working on multiple games simultaneously ensuring the goals are met.
• Written code to determine the mechanics and gameplay as per the design.
• Programmed in-engine tools to aid both the designer and programmer.
• Programmed other aspects as well, such as sound, interface, AI etc
• Troubleshoot new features to ensure no mistakes are made.
Software Engineering Specialist • 15th June 2016- 8th May 2019
• Installed new software applications and confirmed everything was operational.
• Tested new software products to identify and resolve any performance issues.
• Collaborated with senior software engineers on more complex projects.
• Assisted with the development of new software and operating manuals.
• Performed troubleshoot to identify software performance issues.
• Wrote edited and tested various software programs
Advance Diploma in Game Development• 2019 - 2021
Improving my game programming skills. Learning about game design priniciples. Making small in games in C & C++.
B.Tech. in Computer Science Engineering • 2012 - 2016
Upgraded my programming skills. Beginner to intermediate with C++, C# and JAVA. Interested in Robotics, made few robots for national competitions at fests around the nation. Developed a passion for the gaming industry. Researched and came to know of Unity3d. Gathered knowledge on C# and Unity3d in general. Made few games while learning. The game industry also sparked my childhood passion of art. Practicing Art along with game programming.
High School • 2000 - 2012
Comleted my high school under the Central Board of Secondary Education with 8.8 CGPA in class 10th and 79% in class 12th(Science). Learned the basics of programming and introduced to the vast field of Computer Science.
Programmer and Designer • February 2020
Platform Used — Unity3d, C#
It was a 48 hour gamejam. The theme for the Jam was ‘Repair’. Dot.exe is a 3D platform game where the game crashes while you are playing and you have to fix the game by creating your own platform game to solve the errors thrown by the computer.
Programmer and Designer • 2019
Platform Used — Unity3d, C#, Photoshop
It is a retro themed 2D infinite vertical falling game, where a ball free falls being chased by deadly spikes. You have to collect the most coins with the help of various power-ups spawning along the way to aid you.
Programmer and Artist • September 2015 - January 2016
Platform Used — Unity3d, C#, Blender, Photoshop
The task was to make all the models and textures for the game and program the basic game mechanics with the help of the team. It was a 3D platform Game with an emotional storyline but with a flavor of some horror here and there. It turned out to be creepier than expected.
Programmer • May 2015
Platform Used — Arduino, IR sensors and other components
This project was done for a competition at IIT Roorkee’s Fest - Cognizance, 2015. Its work was to move on a line to the end point and return to the starting point automatically. Won 3rd Prize.
Programmer • March 2015
Platform Used — Arduino, IR sensors and other components
This project was done for a competition at IIT Kanpur’s Fest - Techkriti, 2015. Its work was to complete a maze from start to end, calculate the shortest path and return following the shortest path automatically.
Designer and Programmer • March 2015
Platform Used — HTML, CSS, Javascript, JQuery
This project was to make a website for my college’s Fest – INNOVIZ. It included all the information related to the fest, events and other details. But lacked the registration procedure.
Core Qualifications
• Experience in multiple aspects of game development, from designing to programming.
• Solid understanding of Object Oriented Programming, Data Structures, Algorithms.
• Work ethic and determination needed to focus and accomplish the task at hand.
• Great understanding of multiple programming languages in game development.
• Ability to work as part of a team to meet a common goal.
• Great capacity for learning and implementing new features.
• Great analytical and problem-solving skills.
• Strong ability to follow directions
Languages and Technologies
• Made Games using Unity3d(both 2D & 3D)
• Worked on various projects with C#, JAVA and C++
• Familiar with HTML5, CSS3, JavaScript, Jquery, AngularJS
• Beginner in 3D Modelling with Blender
• Beginner with Adobe Photoshop & Illustrator